New Media Performance Art
I found it interesting how the new media methods for projecting scenes and backgrounds for live plays still can have a connection to artist from the past. In David Hoffas’ Time Traveller, in order to create a recognizable version of the apocalypse David and his team were able to animate some of the gruesome figures from Bruegel’s paintings of the end of the world. I have always loved working with wood and could have seriously see myself working to build theatre sets, but I believe this projection method may allow, more precision as there’s literally no limit to what programer may design if allowed enough time. Also there is no limit to the amount of sets which can be projected, as there is no problem of moving and storage, this method could even effect the overall size of theaters, as smaller theaters can sore everything they need on a micro chip. Also at the time of the showing less staff is need to control the sets as only one or two people can control everything which needs to be displayed.
This new media doesn’t dwell in the passed, as David’s team will often tackle stories with a very futuristic feeling, stories which involve time travel, cyber sex, and other fresh ideas. When developing these environments there is really no official director, as changes can be made more easily on the fly, input are joined together from all members of the team, creating something which everyone could truly see they had a part in. The illusion of creating depth is apparently surprisingly good, as a projection can be used to create long hallways, even sometimes projecting something like water on to the actor which gives an illusion he is actually getting wet. Unfortunately I was not viewing the performances live, but on another projector and I think this made the depth appear computer flattened.
It’s very interesting all the possibilities that come with new media performance art, and I now make a point of going to see a performance live in order to get the full effect. Maybe then rather than picturing myself physically building sets out of wood, I should picture myself composing scenes on a computer screen instead. Who knows what other possibilities could arise from the field at any time, as sometimes when you are simply trying to improve old methods with new technology you can spawn something totally new and exciting.
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